Saturday 20 April 2013

I love when 3ds Max Crashes

Gonna try and update more regularly again, it does help me keep track on what to do. So I've been working on some of the mechanical things for the behind the glass details. So this stuff will be moving and giving the illusion of awesome stuff happening.


Went back to the vertex painting again and added a plaster texture to the walls to help break up areas.


Also made some quick trees for the outside area and a pathway for the character to walk down. Also made a quick lamp post as well for the outside to help light up the area.


here are some of the mechanical parts in max, so there's like a steamer, pelt press, moving arm transporter...just the weirdest assortment of stuff but it will look cool when it's done. Although might need to turn the opacity down on the glass a little bit so you can see a little bit more of the assets.




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